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MECHAmorphosis - I & II [REFUGEE CAMP & REDRAW-LACMA]
Location
Mallaig, Scotland
Instructor
Tolulope Onabolu
Program
Mixed Used masterplanning
Designed
2017
School
University of Edinburgh
Modelling & CAD Software
Rhino, Grasshopper & AutoCAD
Rendering and Editing
Lumion, Vray, Illustrator & Photoshop
Exercise 1: Machine Learning, Analytics and Infographics
Exercise 2: Drawing & Appropriation
This project is a series of explorations into narrative and scenario-based architecture. It continues along a research trajectory that includes intuitions on ‘becoming’, ‘crystallizations’ and ‘decay’, following Deleuze, Deleuze and Guattari, and George Bataille. ‘Becoming,’ is the process of coming-to-be of things and ideas; it is constituted of time and transformation. ‘Crystallization’ is the stabilization of a thing or idea, i.e., the point at which the thing becomes recognizable or embedded in consciousness ; every crystallized ‘thing’ carries with it the object of its own undoing. ‘Decay’ is the process by which this undoing occurs.
We focus on ‘mechanical becoming’ or ‘becoming machine’, with the aim of exploring the dialogue between computation and architecture. From the definition of ‘becoming’ above, a mechanical becoming/ becoming machine in architecture is when the architectural object takes the aesthetic sensitivities of a machine or mechanical assembly. To achieve this, we will look to the sci-fi sub-genre Mecha Anime and some of the early work of Morphosis. In addition, we will transform the work of Morphosis through Mecha Anime and Manga. This transformation is what has been named mechamorphosis. This project is organised according to four related exercises. (Exercise 3 & 4 on a separate page)













